This blog is on a hiatus.. or maybe done but I just want to thank my regular readers for their support with CurryPopTart and I urge you to add me on twitter @adiraval where I regularly talk about the things you would see on this blog.
Don’t expect the next Rock Band to be a rehashed title with an updated set list. It appears Harmonix is hard at work on reinventing the music game genre.
Dhani Harrison, son of Beatles legend George Harrison and developer on The Beatles: Rock Band, told the Chicago Tribune new details on the still unannounced Rock Band 3 project.
Harrison, who still works with developer Harmonix, said he’s creating new musical controllers that will actually teach players the fundamentals of playing real-life instruments for the next Rock Band title.
“I’m working on ‘Rock Band 3’ and making the controllers more real so people can actually learn how to play music while playing the game,” he said.
Harrison would add, however, gamers might not see the next proper Rock Band installment for quite some time.
“Give me a couple years, it’s going to happen.”
MTV Games general manager Scott Guthrie hinted at big changes for the series in a recent interview, saying the next Rock Band title could even incorporate Project Natal motion technology.
“We aren’t standing still – we will keep moving into new areas and look at new technologies that our platform holder partners are also developing, such as Project Natal from Microsoft,” said Guthrie.
We’re just 5 days away from the launch of Modern Warfare 2 and this is the last trailer we’ll be seeing for it.. cannot wait for this one, I have a feeling Infinity Ward is going to revolutionize gaming again.
GTA4.Net noticed this “ad” in the Episodes from Liberty City instruction manual that, reading between the lines (or around the torn out part, anyway) seems to tease where the series is headed next. And maybe when.
The ad, apparently for a fake movie, declares “Liberty City, It’s Over!” implying, naturally, that we’re all done here. “Next stop,” it says, and that portion appears to be torn out, except for the word “Seagull.” I think it looks like the name of a hotel, but who knows.
To the left of that is “Opens March Everywhere,” and your guess is as good as mine as to what that means. But Rockstar knows what it’s doing here, it’s getting people to talk, and we’ve taken the bait.
Blizzard drops details on the new dungeon and raid system for World of Warcraft, which brings with it cross-sever instancing, daily random dungeons, and special rewards for taking part in a pick-up group.
Pick-up groups, or PUGs, are the bane of many an MMO player’s existence. Rather than grouping with your guild or folks you know, you group up with random strangers who often turn out to be complete and utter tools, and probably think the same thing about you. PUGs are generally avoided whenever possible, but World of Warcraft’s new dungeon and raid system, due out in an upcoming patch, actually rewards players for grouping with random strangers. In fact, the more random additions to your group, the faster you gain rewards, including a Perky Pug non-combat pet.
In order to make PUGs even more attractive, the new system features smarter group matching, which means you should never end up with five shadow priests, which would completely break any instance you entered, along with cross-server instancing, which can pull players from any server in your Battlegroup to go dungeon hopping with you.
Another cool new feature that will seriously cut down on waiting for your PUG members to show up is Instance Teleporting. Much like the PVP battlegrounds in the game, when you join a dungeon using the new system, you will be automatically teleported to the dungeon entrance, where you can then sit AFK for 20 minutes while you get a sandwich.
The new tool will also allow players to select multiple dungeons to take on, or they can take their chances with a random dungeon, with NPC’s giving out quests and rewards to those that complete daily random dungeons, which will be taking the place of the current daily heroic dungeon system.
All of this, plus vote kicking, a looking for raid tool, group disenchanting, and a need before greed update are coming our way in the upcoming WoW content patch. It should go great lengths towards making an already easy game that much easier. Huzzah!
Make some cool quests and single player content and the new expansion may be worth getting into WoW again.
Infinity Ward has defended the length of Call of Duty: Modern Warfare 2’s single player campaign, saying that the experience dictates the length and not the demands of players.
One of the few criticisms levelled at the original Modern Warfare was the campaign’s length, which clocks in at around six hours – a figure which is unlikely to be bested by the imminent and hugely anticipated sequel.
“We try and focus on the experience we’re trying to deliver,” Infinity Ward’s Robert Bowling told IGN, “and we really let the story dictate how long the game is.”
“We never go into development saying ‘We’re going to make a 20 hour game because people want a 20 hour game’ – we want to deliver an intense experience where you walk away and go ‘wow, I want to play more,'” Bowling responded when asked if Infinity Ward had taken on board any of the criticisms aimed at the first game.
“It’s okay for you to want to play more of something – that’s a good thing,” he continued, “And then you’ve got all these other modes. You might love the story, it left you wanting more but that’s great but jump into the multiplayer and 14 million people have been playing it for two years straight. That’s a long game, no matter how you look at it.”
Complementing the single player campaign in Modern Warfare 2 is Special Ops, an all-new mode that refits some of the single player levels for multiple players. Find out more by reading our recent hands-on, and check back on IGN.com later today for further impressions and the full interview with Robert Bowling.
Apple today announced updated iMac models carrying LED-based 16:9 displays in 21.5-inch and 27-inch sizes.
Apple today unveiled an all new iMac line featuring brilliant LED-backlit 21.5 and 27-inch widescreen displays in a new edge-to-edge glass design and seamless all aluminum enclosure. The new iMac line, starting at $1,199, is the fastest ever with Intel Core 2 Duo processors starting at 3.06 GHz, and Core i5 and i7 quad-core processors for up to twice the performance. Every new iMac ships with a wireless keyboard and the all new wireless Magic Mouse, the world’s first mouse with Multi-Touch technology pioneered by Apple on the iPhone, iPod touch and Mac notebook trackpad.
The 21.5-inch model, which begins at $1,199 and carries a 1920×1080 display, offers Intel Core 2 Duo processor options running at 3.06 GHz or 3.33 GHz and NVIDIA GeForce 9400M or ATI Radeon 4670 graphics card options.
Pricing on the 27-inch model begins, which carries a 2560×1440 display, begins at $1,699. In addition to the same processor options found on the smaller model, users can also select from a 2.66 GHz quad-core Intel Core i5 or 2.8 GHz quad-core Intel Core i7 processor, although machines carrying those higher-end processors will not ship until November.
All new iMac models feature an SD card slot and ship standard with a wireless keyboard and the new Multi-Touch Magic Mouse also unveiled today.