Infinity Ward has defended the length of Call of Duty: Modern Warfare 2’s single player campaign, saying that the experience dictates the length and not the demands of players.
One of the few criticisms levelled at the original Modern Warfare was the campaign’s length, which clocks in at around six hours – a figure which is unlikely to be bested by the imminent and hugely anticipated sequel.
“We try and focus on the experience we’re trying to deliver,” Infinity Ward’s Robert Bowling told IGN, “and we really let the story dictate how long the game is.”
“We never go into development saying ‘We’re going to make a 20 hour game because people want a 20 hour game’ – we want to deliver an intense experience where you walk away and go ‘wow, I want to play more,'” Bowling responded when asked if Infinity Ward had taken on board any of the criticisms aimed at the first game.
“It’s okay for you to want to play more of something – that’s a good thing,” he continued, “And then you’ve got all these other modes. You might love the story, it left you wanting more but that’s great but jump into the multiplayer and 14 million people have been playing it for two years straight. That’s a long game, no matter how you look at it.”
Complementing the single player campaign in Modern Warfare 2 is Special Ops, an all-new mode that refits some of the single player levels for multiple players. Find out more by reading our recent hands-on, and check back on IGN.com later today for further impressions and the full interview with Robert Bowling.