October 20, 2009
Infinity Ward has defended the length of Call of Duty: Modern Warfare 2’s single player campaign, saying that the experience dictates the length and not the demands of players.
One of the few criticisms levelled at the original Modern Warfare was the campaign’s length, which clocks in at around six hours – a figure which is unlikely to be bested by the imminent and hugely anticipated sequel.
“We try and focus on the experience we’re trying to deliver,” Infinity Ward’s Robert Bowling told IGN, “and we really let the story dictate how long the game is.”
“We never go into development saying ‘We’re going to make a 20 hour game because people want a 20 hour game’ – we want to deliver an intense experience where you walk away and go ‘wow, I want to play more,'” Bowling responded when asked if Infinity Ward had taken on board any of the criticisms aimed at the first game.
“It’s okay for you to want to play more of something – that’s a good thing,” he continued, “And then you’ve got all these other modes. You might love the story, it left you wanting more but that’s great but jump into the multiplayer and 14 million people have been playing it for two years straight. That’s a long game, no matter how you look at it.”
Complementing the single player campaign in Modern Warfare 2 is Special Ops, an all-new mode that refits some of the single player levels for multiple players. Find out more by reading our recent hands-on, and check back on IGN.com later today for further impressions and the full interview with Robert Bowling.
August 28, 2009
While this certainly isn’t the greatest quality, it shows off a bit of the intensity and single player mode in Call of Duty: Modern Warfare 2 which drops this November. Already got mine preordered.
May 25, 2009
Meet the newest trailer from Call of Duty: Modern Warfare 2. Fanboys across the world are watching this with their face an inch from the screen and their pants around their ankles. If this doesnt give you a stirring in the pantalones, then I got nothing for ya.
February 11, 2009
Call us late to the party, but better late than never. We just finished up the solo campaign on Call of Duty: World At War, tried out the new Nazi Zombie mode, took some name’s in multiplayer action, and have put it all together for a brand new review! Now you may be wondering why this review is 3 months late when CurryPopTart was one of the first sites to review the Beta for this game.
Well to tell you the truth, after the brilliant success of Infinity War with Call of Duty 4: Modern Warfare, I just didn’t think that Treyarch could live up to the hype and make a decent WW2 game. Well I was wrong. COD:WAW is good.. very good.. better than COD 4? Well no. But it’s definitely worth the time, money, and effort as it comes very close.
The game runs on the same engine as Modern Warfare, so there’s nothing to get used to. The controls are the same and the difficulty levels are pretty well set. You play through the game as both the American’s and the Russian’s with the Jap’s and Nazi’s as your enemies. COD:WAW has some very cool cut scenes and interactive elements and the intensity is at a 10 as soon as the game starts. You start out with your trusty rifle and piston combo and about 100 Japanese soldiers running at you full speed.
Much like the Japanese strategy of WW2, the enemy AI is very smart and has no problem using camo and stealth to attack you. Enemies will attempt to stab you with bayonets, hide in the brush or bunkers, and relentlessly attack you with no chance of surrender. These enemies are smarter, faster, and unafraid to use brute force. You must always have your eyes open as you just don’t know where they’ll be coming from next.
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