WoW makes finding group easier

October 28, 2009

Blizzard drops details on the new dungeon and raid system for World of Warcraft, which brings with it cross-sever instancing, daily random dungeons, and special rewards for taking part in a pick-up group.

Pick-up groups, or PUGs, are the bane of many an MMO player’s existence. Rather than grouping with your guild or folks you know, you group up with random strangers who often turn out to be complete and utter tools, and probably think the same thing about you. PUGs are generally avoided whenever possible, but World of Warcraft’s new dungeon and raid system, due out in an upcoming patch, actually rewards players for grouping with random strangers. In fact, the more random additions to your group, the faster you gain rewards, including a Perky Pug non-combat pet.

In order to make PUGs even more attractive, the new system features smarter group matching, which means you should never end up with five shadow priests, which would completely break any instance you entered, along with cross-server instancing, which can pull players from any server in your Battlegroup to go dungeon hopping with you.

Another cool new feature that will seriously cut down on waiting for your PUG members to show up is Instance Teleporting. Much like the PVP battlegrounds in the game, when you join a dungeon using the new system, you will be automatically teleported to the dungeon entrance, where you can then sit AFK for 20 minutes while you get a sandwich.

The new tool will also allow players to select multiple dungeons to take on, or they can take their chances with a random dungeon, with NPC’s giving out quests and rewards to those that complete daily random dungeons, which will be taking the place of the current daily heroic dungeon system.

All of this, plus vote kicking, a looking for raid tool, group disenchanting, and a need before greed update are coming our way in the upcoming WoW content patch. It should go great lengths towards making an already easy game that much easier. Huzzah!

Make some cool quests and single player content and the new expansion may be worth getting into WoW again.


World of Warcraft: Wrath of the Lich King Review

December 7, 2008

wrath-of-the-lich-king

Wrath of the Lich King is the 2nd expansion pack to the ever popular World of Warcraft game.  WoW is a multi massive online role playing game (MMORPG) by Blizzard that incorporates an open fantasy world, 10 million suscribers, and all for the low cost of $14.99 a month.  While many such as myself have taken perodic breaks from WoW an expansion like WOTLK will surely bring people back to Azeroth in droves. 

WOTLK unveils many new features into WoW and most important of all unlocks a new continent for players to quest and raid in.  The new northern content is aptly titled, Northrend, and is under heavy winter weather.  Don’t let that fool you though, there isnt just 10 levels of snow and ice as there are many beautiful locales and diverse looking zone’s to quest through.  Blizzard has done its absolute best ever with the design of this continent as quest items are easier to find, the zone’s ar easier to travel through, and the graphical quality has been turned up a notch.  WOTLK takes everything they’ve learned from the previous two titles and puts it into effect.

The level cap has been upped to 80 this time around, and there are now more 10-40 man raids to take part in.  Blizzard is desperately trying to make WoW more casual friendly as opposed to some of its hardcore gamer oriented competitors and WOTLK brings down the difficulty in leveling and having to do super long raids.  Now you can just grab a few friends and run a raid in 30-45 minutes and still get good gear to keep you going. 

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